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Old Jun 06, 2006, 08:21 PM // 20:21   #1
Wilds Pathfinder
 
Join Date: Jan 2006
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Default Raid missions

I was thinking today on this idea.. based on a reply to my other topic.

Raid Missions
Requirements: 1 000 000 (One Million) Kurzik or Luxon Faction

The Idea: To provide a BIG Challenge to players. It is a type of reward for those that gain faction alot, besides Elite Missions.

The Party: Everybody participating in the raid mission must have one million kurzik faction.

What to do: Raid missions, are missions that begin in one territory and are conducted in an other. The teams main priority is to find and exploit an enemies weakness. (No exact details on weakness .. only ANET Knows that) The Task itself is really hard and must combine various game players. A Little bit of stealth, a Little bit of Brute force, and a little bit of running away.
The Party of 8-12 will infiltrate the enemy territory and get out within a set time limit. If The team is succesfull, the country the raid mission was executed against will suffer a 24 hour weakness in AVA. Basically the battle will be Slightly favored against the victors. I believe this will bring a since of loyalty to ones nation and for more tactics in the war between the two groups of people.

Other Notes: The Faction requirement should be raised 100k each month. That way we dont have a swarm of people rushing in, and causing real problems. This way only those loyal to their country will get a chance at it.

The Mission itself must be really hard, Harder then the elite missions. They must not only use brute force but a little bit of everything. ANET Stumbled upon somthing in the Riverside mission when they used the stealth technique. Try and implement that.. But nothing tooo big, We dont want Splinter Cell Cantha version.

Suggestions would be nice
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Old Jun 06, 2006, 10:42 PM // 22:42   #2
Forge Runner
 
Join Date: Jul 2005
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people aready whinning about they cant play 100% of the game...

that will just increase the turmoil
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Old Jun 06, 2006, 11:21 PM // 23:21   #3
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Quote:
Originally Posted by lishi
people aready whinning about they cant play 100% of the game...

that will just increase the turmoil
Lmao, agreed. sad but true
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Old Jun 06, 2006, 11:23 PM // 23:23   #4
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Guild: Xen Of Onslaught (Xen of the Pacific division)
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Everything is fine apart from requiring the million faction, and upping it by 100k each month. Assuming that you mean total earned, that would mean that only the faction farmers would be able to ever take part. Drop the entry requirment as it servers no purpose other than to restrict the people who dont like preforming the same task over and over to earn faction.

Also, I dont like how it will affect alliance battles.
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Old Jun 07, 2006, 01:53 AM // 01:53   #5
Wilds Pathfinder
 
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I figured this much, Raids are always conducting by countries in war (and yes i did mean Total faction) And it always servers a purpose. If we have Everybody take part, Then we would be back to 0 With no purpose solved. We could however remove the Faction requirement and make it near impossible .. But Players always manage to find a way around that
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Old Jun 07, 2006, 02:23 AM // 02:23   #6
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greedy epher
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